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Rules of the game

American football rules: how the game actually works

Diagram of an American football field seen from above, with its two end zones, goal posts, hash marks, the ball on the line of scrimmage and the ten-yard chain

American football looks impenetrable mostly because we meet it through American television rather than through the rule book. Strip it back and one idea carries the whole sport: a team gets four attempts to advance ten yards, and keeps the ball as long as it manages it. This article works through the framework using the official IFAF rule book, the one that governs international competition and the European federations, and flags where the NFL does things differently.

Contents · 10 parts
  1. The 2-minute summary
  2. The pitch, the ball and the eleven players
  3. Four attempts to gain ten yards
  4. The clock: 48 minutes, not 60
  5. Scoring
  6. Penalties: 5, 10 or 15 yards
  7. The kit list is part of the rule book
  8. What the NFL does differently
  9. FAQ
  10. Sources

The 2-minute summary

  • Eleven a side: Rule 1-1-1 caps each team at eleven players on the field.
  • Four downs, ten yards: clear the line and the series starts again from scratch.
  • A narrow pitch: 109.73 m long by just 48.77 m wide, end zones included.
  • 48 minutes of play under IFAF, in four 12-minute quarters, against four 15-minute quarters in the NFL.
  • Six points for a touchdown, three for a field goal, two for a safety, then a try worth one or two.
  • Kit is part of the rules: a NOCSAE-certified helmet, shoulder pads, mouthpiece, thigh guards, knee pads and hip pads are all compulsory.
Play the video: American Football Rules Explained: Downs, Clock, Scoring & Kit
Video · 2:47 American Football Rules Explained: Downs, Clock, Scoring & Kit

The pitch, the ball and the eleven players

The IFAF rule book is written in yards and says so bluntly: "there is no such thing as a metric American football field." The federation does publish a conversion table, which is the one worth pinning up in a European clubhouse.

Dimension Official measure In metres
Length between end lines 120 yd (360 ft) 109.728 m
Length between goal lines 100 yd 91.440 m
Width 53.33 yd (160 ft) 48.768 m
Depth of one end zone 10 yd 9.144 m
Hash marks, from the sideline 20 yd (60 ft) 18.288 m
Distance between the uprights 18 ft 6 in 5.639 m
Height of the crossbar 10 ft 3.048 m

One warning in the rule book matters to any club hunting for a ground: the pitch is significantly narrower than a football, rugby or hockey pitch, and that width cannot be varied. Only the length may be shortened, by reducing the working yard to no less than 86.67 cm. The goals are more forgiving: "a standard rugby goal that has a 3 m crossbar and uprights 5.6 m apart is acceptable."

The ball is specified just as tightly: pebble-grained leather in four panels, eight lacings, natural tan, 14 to 15 ounces, inflated to between 12.5 and 13.5 psi. That is the spec sheet of the Wilson The Duke, and the reason match balls look so alike from one brand to the next. Competitions for women and junior players may authorise a smaller ball (see our guide to football sizes by age), as our range of American footballs shows.

On the field each side fields no more than eleven players. At the snap the offence must have at least five players wearing numbers 50 to 79 on its scrimmage line, and no more than four behind it. Because substitution between plays is unlimited, a squad splits into three units: offence, defence and special teams.

Four attempts to gain ten yards

This is the engine of the game. The team with the ball is awarded a series of up to four downs. The line to gain sits ten yards ahead of the ball's most forward point; if the goal line is closer, the goal line becomes the target.

Diagram of a series of four downs: down after down the ball moves forward until it crosses the line to gain placed ten yards ahead of the starting point
The offence has four downs to reach the line to gain, ten yards ahead of the ball; reach it and a fresh set of four downs follows.
  • Reach the line and the offence is awarded a fresh set of four downs.
  • Fail on fourth down and the defence takes over where the ball lies.
  • Hence the familiar fourth-down decision: punt, attempt a field goal, or go for it.

A down ends when the ball carrier is tackled or goes out of bounds, when a pass hits the ground, or when there is a score. Play then restarts with a snap, on or between the hash marks.

The clock: 48 minutes, not 60

This is the difference that catches out anyone raised on the NFL. IFAF sets normal playing time at 48 minutes, in four periods of 12 minutes, with one minute between the periods of each half and a 20-minute interval at half-time. Competitions and national federations may set the total at 60, 48, 40 or 32 minutes, provided the four periods stay equal in length.

Between plays the offence works to a 40-second play clock, reset to 25 seconds after a penalty, a charged team timeout or a media timeout. Each team gets three timeouts per half, one minute each.

If the scores are level after four periods, IFAF uses a possession-series tiebreaker: each team starts on the opponent's 25-yard line. From the second extra period a touchdown must be followed by a two-point attempt; from the third, each side plays a single snap, a two-point try from the three-yard line.

Scoring

Play Points
Touchdown 6
Field goal 3
Safety (awarded to the opponent) 2
Touchdown during the try 2
Field goal during the try 1
Safety during the try (to the opponent) 1
Diagram of a touchdown worth six points, followed by the choice of try: a kick between the uprights for one point or a run or pass into the end zone for two
After a touchdown (6 points), the scoring side chooses between a kick for one point and a run or pass into the end zone for two.

After a touchdown the scoring side plays one extra down, the try, snapped from the opponent's three-yard line under IFAF rules. It chooses between a kick, worth one point, and a run or pass into the end zone, worth two.

Penalties: 5, 10 or 15 yards

The summary of penalties sorts fouls by distance, and the logic is easy to hold in your head.

  • 5 yards: false start, offside, delay of game, illegal formation, ineligible receiver downfield.
  • 10 yards: offensive holding, illegal block in the back. Defensive holding costs 10 yards and hands over an automatic first down.
  • 15 yards: personal foul, roughing the passer, horse-collar tackle, helmet and face mask fouls, unsportsmanlike conduct, offensive pass interference.
  • Targeting: 15 yards, automatic first down and disqualification. The rule covers forcible contact made with the crown of the helmet, or aimed at the head or neck of a defenceless player. Our guide to tackling covers this rule and the practice contact levels in detail.

Two safeguards round it off: no distance penalty may exceed half the distance to the offending team's goal line, and defensive pass interference puts the ball at the spot of the foul with a first down, as long as that works out at less than 15 yards.

The kit list is part of the rule book

This is the section European players tend to read last, usually after buying their gear. Rule 1-4-3 lists nine compulsory items: helmet, hip pads, jersey, knee pads, mouthpiece, pants, shoulder pads, socks and thigh guards. Jersey and pants fall under football apparel, such as the Barnett FJ-2 jersey and Barnett FP-2 pants. Our guide to the uniform rules covers numbers, team colours and accessories in detail.

The detail matters as much as the list:

One detail stands out: for shoulder pads, as for thigh guards, the rule book states that there are no specifications at all. The choice is entirely yours, which is why the cuts vary so widely between a lineman's set and a light receiver's set. Browse our football shoulder pads, the Schutt XV Flux All Purpose among them.

If that list feels heavy, the non-contact version is played without a helmet or shoulder pads: see the flag football rules and our flag football kit.

What the NFL does differently

The professional and international codes share the same skeleton, but not all the numbers.

Point IFAF NFL
Length of a period 12 minutes 15 minutes
Half-time 20 minutes 13 minutes
Try by kick three-yard line 15-yard line
Try by run or pass three-yard line two-yard line
Hash marks, from the sideline 60 ft 70 ft 9 in
Timeouts 3 per half 3 per half

Those hash marks explain part of the difference in playing style: the tighter they are, as in the NFL, the closer to the middle the ball is spotted, and the more usable both sides of the field remain.

FAQ

How long is an American football match?
IFAF sets official playing time at 48 minutes, in four periods of 12 minutes, with a 20-minute half-time. A competition may choose 60, 40 or 32 minutes instead. NFL quarters last 15 minutes.

What does a "down" mean?
It is an attempt. The offence gets four of them to gain ten yards; clear that line and it receives four more.

Why is a touchdown worth six points?
That is the value set by the rule book, which then adds a try worth one point by kick or two points by running or passing the ball in.

What kit is compulsory?
Nine items: a NOCSAE-certified helmet, shoulder pads, mouthpiece, hip pads with a tailbone protector, knee pads, thigh guards, jersey, pants and socks.

Sources

  • IFAF, Football Rules and Interpretations, 2026 edition (in force since 1 March 2026): https://amerikanskeidretter.no/wp-content/uploads/2026/02/IFAF-Rules-and-Interpretations-2026.2.4.pdf
  • IFAF, Football Rules and Interpretations, 2023 edition, on the international federation's own site: https://americanfootball.sport/wp-content/uploads/2023/05/ifafrules.pdf
  • NFL, 2026 Official Playing Rules of the National Football League: https://operations.nfl.com/the-rules/nfl-rulebook/
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